February 10, 2010
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How fast should a fastball be?by John WalshApril 21, 2008 "As fast as possible," of course. Many, if not most, of the great pitchers in the history of the game have thrown the ball hard. Sure, there are exceptions, but I would guess, without having studied the thing, that for every Greg Maddux, you'll find two or three guys like Randy Johnson, Roger Clemens and Pedro Martinez. And what's the first thing you want to know about a pitching prospect? Yes, how hard he throws—"Live arm." "Power fastball." "Electric stuff." They say that scouts aren't very fond of numbers, but I can think of several numbers scouts love: 95, 96 and 99, as in miles-per-hour. Obviously, being able to throw the ball hard is better than throwing it soft. A fast pitch is just more difficult to hit than a slow one, right? Sure, but how much more difficult? And if you have to sacrifice something to throw harder, like control, do you make that trade? Is it better to throw 96 down the middle or 88 on the black? These are the kinds of questions that I'd like to look at today. What makes a pitch effective?This issue of the value of speed is part of a broader line of inquiry: what makes a pitch effective? If you think about it for half a minute, you realize that there are many things that might affect the quality of a pitch: speed and location, of course, as I've mentioned. Movement, too—an 85-mph slider is going to be more effective than an 85-mph fastball, all other things being equal. What else? Well, batter- and pitcher-handedness come into play, since some pitches are relatively more effective in righty-lefty matchups than others. What about pitch sequence? If I threw you a changeup after having already thrown three straight off-speed pitches you might handle it better than if it had been preceded by a slider and two fastballs, say. Similarly, the ball-strike count is important: A breaking-ball thrown on 3-1 might be more effective than one thrown on 1-2, simply because the batter wasn't expecting it. There are other things, too, like deception, which are not even easily defined. Wow, that's a lot of things to take into consideration. One way to approach the problem is to throw all the variables into a regression analysis, turn the crank, and see what comes out. Don't worry, I'm not going to do that. I'm going to take the Thoreauvian approach I used when look at infield defense last year. The idea is to keep things as simple as possible, see if you can isolate what's going on by looking at one piece of the puzzle at a time. Just a corner of the puzzle
Since I want to investigate the importance of speed, I need to compare the effectiveness of pitches of different speed, while trying to keep "all other things being equal". Let's start with location: I'm going to consider all pitches in a rather small part of the strike zone, illustrated in the graphic on the right. I'm also confining myself to right-handed pitchers against right-handed batters, so these pitches are "low and away", although they are within the strike zone, according to PITCHf/x. What about movement? To get pitches with essentially the same type of movement, I'm going to only consider fastballs. Most fastballs (from RHP) tend to have significant tailing action in towards a right-handed batter, and most have a positive spin-induced vertical movement, i.e. the fall less than they otherwise would due to gravity. Of course, not all fastballs will have the same movement, but in general terms they will be similar. As for the other effects, like pitch sequence, count and the like: from necessity, I'm going to assume that this stuff averages out. I'm forced to do this because if I divide the data up too much, I won't have enough pitches in any sub-group to analyze. As it is, I've got about 4000 pitches to work with, which amounts to a little more than one percent of the total number of pitches recorded by PITCHf/x in 2007. Ok, so I'm going to initially focus on the 4,000 down-and-away fastballs from right-handed pitchers to right-handed batters. Now all I need to do is see how the effectiveness of each pitch depends on its speed and voila!, we should learn something. But just what is "effectiveness", how do we measure that at the pitch level? Well, luckily, I've already figured out how to assign a run value (above or below average) to any given pitch. I described that methodology in a previous article, so you can go and read up on the details, if you like. Pitch effectiveness vs. speed
So, here are the results in graphical form. Here, let's go through this plot one step at a time. Each colored dot represents a group of pitches that fall within a particular speed range. The ranges for the different colors are shown in the legend on the right and the points are plotted such that speed increases as you move to the right across the plot. The vertical axis shows pitch effectiveness, measured in runs above average per 100 pitches. Negative run values mean the pitch is more effective than average, the more negative, the more effective the pitch. So, we can see right off the bat that all of these fastballs on the outside corner are quite effective—a hundred of these pitches would save about 2.5 to three runs. OK, now that we are familiar with how to read the graph, let's focus on how pitch effectiveness varies with speed. First of all, we notice that, except for the red point on the far right, there doesn't seem to be any dependence on speed. Let me say that in plain English: An 87-mph fastball in this part of the strike zone is every bit as effective as a 96-mph heater. This brings to mind a few questions, for example, How many tumblers of Chianti did you consume while doing this analysis? I'll try to answer that in a minute. In the meantime, what about that point on the far right? These 97+-mph pitches appear to be very effective. I should tell you, though, that there are only 126 pitches in this speed range, so we may have a sample size issue. The blue point, corresponding to the slowest pitches, represents only 73 pitches, while all the other points have 500-700 pitches each. So what is going on here? Well, frankly, I don't know, so let's dig a little deeper. First, let's expand our zone, as it were. I'm going to show you the same kind of plot, but now you'll see what happens in each of the nine parts of the strike zone. Ready? Here it is: ![]() Check out the middle-right panel—these are thigh-high pitches on the inside third of the plate. Here we see a nice progression of increasing effectiveness with increasing speed which is perhaps more in line with our expectations. In this part of the strike zone, speed really helps. This, of course, confirms the notion that to work inside you really have to bring the heat. Soft tossers best stay outside. Note that all three of the inside zones show this same speed behavior to some degree, while all three outside zones show little dependence on speed. The middle-of-plate zones seem to be somewhere, well, in the middle. There's all kinds of interesting stuff in this plot. For example, let your eyes focus on all the dots of a single color and see how pitch effectiveness changes in the different zones. The blue dots (slow fastballs) clearly do much better on the outer third, while the red dots (94+-mph) can work effectively all over the strike zone, everywhere except maybe down and in. Actually, down and in is tough on everybody and should really be avoided if possible (remember, I'm only looking at fastballs to righties from righties). Digging deeper
Let's go back to our low-and-away pitches and see if we can understand why slow pitches are apparently as effective as fast pitches in that zone. Let's dig deeper than just overall runs and look at three additional measures: percentage of pitches missed, percentage of pitches that are called balls and runs on balls in play. You see the graphs for these quantities over on the right. On the left of each graph we have the low-and-away pitches and on the right, for comparison, the middle-in pitches, where, as we saw above, speed does have a big effect. The first plot shows the percentage of swing-and-misses relative to the number of swings. We expect a greater percentage of misses as speed increases and we see that for both the low-and-away and the middle-in pitches. The trends aren't that startling, although it appears that throwing above 94-mph really helps, especially on the inside pitches. Naturally, pitches on the outside portion of the plate are harder to hit than inside pitches. In any case, there is nothing in this plot that explains why speed doesn't matter low-and-away. Next, we have the percentage of called balls, relative to the number of taken pitches. I found this plot fascinating, mostly because it came as a surprise. Around 30 percent of all taken pitches in the low-and-away zone are called balls and the faster the pitch, the higher chance it has of being called a ball. Remember, essentially all these pitches are actually in the strike zone and should have been called strikes. So, here we see a definite disadvantage to throwing hard—you have a greater chance of a bad call from the umpire. That sucks doesn't it? Ninety-eight mph heater at the knees on the outside black: BALL! calls the ump. Same exact location, but now it's thrown at 86 mph: STRIKE! Maybe this is the reason that guys like Tom Glavine, who work the outside corner with soft stuff, seem to get more than their share of close calls. The last plot on the right, though, really shows what's happening. It appears that when a low-and-away pitch is put into play (I'm including home runs here), the speed of the pitch doesn't matter much—all speeds lead to an average run value of around zero. For the middle-in pitches the situation is much different and we see a sharp dependence on speed—batters really cream the slower offerings in this part of the strike zone, while they generally don't do as much with harder pitches. This result on balls in play begs the question whether more hits drop in on slower pitches (higher BABIP) or if the difference comes from home runs. The next graphic shows the home run dependence on speed, and let's go back to the full strike zone: ![]() Looking forwardThe PITCHf/x data is so exciting to me because it gives us a chance to investigate some fundamental aspects of the game, things like what makes a pitch effective. Sometimes (most of the time probably), the investigation will confirm conventional wisdom—I don't know how many times I've seen comments on my articles that go like this: "Well, duh! You needed to do all that to tell me Francoeur has a cannon?!? What a *&%^#!" Still, confirming conventional wisdom is almost as valuable as refuting it (although not nearly as much fun, of course). And sometimes you do turn up something interesting or new or just weird and it makes the whole exercise worth doing. So, what did I turn up with this analysis? Well, keeping in mind the sample size and other caveats previous mentioned, I think I've learned that
John Walsh dabbles in baseball analysis in his spare time. He welcomes questions and comments via e-mail. Commenting is not available in this weblog entry. Do you have a general question or comment for one of THT's writers? Send it in to our weekly mailbag We also welcome unsolicited op-ed pieces of approximately 500 words for consideration. We reserve the right to edit for length, clarity and consistency of style. Please include your whole name and location to be considered. If you have a comment about this specific article, please email the writer. Next Article: THT Daily: 5 in a row>> <<Previous Article: Joe Posnanski Interview | |||||||