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Thursday, February 05, 2009

Designing the perfect keeper league

Posted by Michael Lerra at 3:48am

In trying to set up the first keeper league I've ever been a part of, I'm a little daunted by the challenges it presents. I've tried to stick to the most common settings out there (standard BA, R, HR, RBI, SB, W, SV, K, ERA, WHIP, $260 per team) to help increase my chances of being able to blatantly rip off someone else's rule set. But I've still come up empty so far.

In my eyes, the perfect keeper league must do the following:
  1. Allow managers to get an advantage if they select players who outperform the consensus expectations
  2. Ensure such an advantage is small enough that it isn't a deterrent to keeping other managers interested in competing in the future

That's it. Two constraints—should be easy, right? If only it were.

I've heard a number of ideas so far. One is that each manager can keep up to X players, and those players constitute his or her first X picks in next year's draft. If all but one manager keep at least two players, that final manager will have the only first round pick and the only second round pick, from which he can take any available player. The problem here is that if your 2008 draft contains a poor first round pick, you'll have a hard time keeping anyone else because your first player kept counts as your first round pick in 2009.

If you grabbed Prince Fielder in the first round of 2008 and Lance Berkman in the second round, and wanted to keep only Berkman in 2009, he'd occupy your first round slot. He's not a bargain there at all—actually a poor choice—but if you could keep him as a second rounder, you probably would. For this reason, I think Keeper Rule No. 1 is violated by this rule set, and therefore I don't see it as optimal.

Another classic keeper rule is that each manager can keep players for the next season's draft by using their draft pick one round sooner than they were picked in the current year. So if you picked Manny Ramirez in the fourth round in 2008, you could keep him as your third round pick in 2009. Might not be a bad idea, if you think he will be properly motivated this year. The problem, however, is that for truly low-round prospects that are gambled on, the payoff can potentially violate Keeper Rule No. 2.

In 2006, I drafted Jonathan Papelbon in the 14th round—a reasonable gamble, as he had very good call-up stats but it was uncertain whether he'd be the closer or a fourth or fifth starter. Even if it was a keeper league that forced me to draft him two spots sooner each successive year, he'd have been a 12th rounder in 2007, and 10th rounder in 2008, and probably would continue to be a bargain through at least the 2010 season. That, I believe, is a little too much value gained on an errant 14th round pick one season, and the advantage gained from that one fortunate draft pick would probably seem excessive to most.

What about auction drafts? Typical auctions allow for a budget of $260 to be spent on 26 players, with a minimum of $1 to purchase a player. One keeper rule I've heard is that the price to keep a player the following year is simply what you paid this year plus some fixed amount (such as $5). Much like the rule above, this ensures you won't get to keep a bargain forever. However, given the range of typical player values ($1 to about $50), it can take many years for one lucky pick to stop giving outlandish benefits to its manager. Papelbon may have cost $4 in 2006, thus making him a $9 steal in 2007, a $14 robbery in 2008, and so forth. This rule, like the one above, seems to me to violate Keeper Rule No. 2.

One could also auction each player each year, with the previous season's owner getting the right of final purchase. If you owned Alex Rodriguez in 2008, he would be up for auction amongst the other players in your league for 2009. Whenever that auction found a winning bid, you as the current owner would have the right to match that price to keep him. If you decide to do so, there is no further bidding; your price has been set by the "market" of other managers. If you decline, the highest bidder gets him.

In this rule set, I find it hard to imagine too many players would be kept, because an efficient market (the other players in the league) would typically be willing to pay a player's expected value each successive year. Or perhaps more, since in an auction the winner typically overpays for the good for sale; the current owner would have no reason to ever keep someone. This would violate Keeper Rule No. 1— benefit would be afforded to those making good decisions in the past.

However, one could add a discount to solve this. Imagine the current owner got to keep a player at 15 percent less than the other managers' final bid price. In such a case, it would almost universally be in the interest of the current owner to keep his player. Other ramifications would follow, however: managers could theoretically overbid for a player by 10 percent, knowing that once 15 percent is knocked off of the final value, the current owner is still getting a slightly good deal and would benefit from picking up the player at ever so slightly below his actual value. For this reason, I believe this rule set still violates Keeper Rule No. 1, in that it actually does not afford enough advantage to managers making good decisions.

Finally, we come to the actual league rule I've found to best mix the interests of Keeper Rule No. 1 and Keeper Rule No. 2. It's predicated upon an auction format with standardized categories for which many projections and price guides exist. The league decides on a publicly-available price guide, from which player values are derived. Each season, managers can keep as many players as they wish, with their next season's price being equal to the average of each season's price guide value during which he or she owned the player.

For players whose value doesn't change much over time—Albert Pujols for example—no advantage is derived by keeping him. He typically costs around $40, he's typically worth around $40, and his price guide price is typically around $40. For prospects, I believe the system still works. If you picked up Papelbon for $4 (his price guide value) in 2006, his price guide value before the 2007 season would reflect his new value as an elite closer with one season of great numbers - say, $20. Your price to keep him for 2007 would be ($4 + $20) / 2 = $12. When he put up tremendous numbers in 2007 once more, he would likely have been valued around $24 going into the 2008 season. Your price to keep him then would be ($4 + $20 + $24) / 3 = $16.

There's still a very large benefit to finding great players who are underrated for a season—as you can see, in 2008 Papelbon was likely a $20+ player who could be kept for $16—but he is one of the stronger examples of coming out of nowhere one season to become an elite player. And, as opposed to the system in which price goes up by a fixed amount each season, this system more quickly aligns a player's cost to his true value.

The point of this article was to present some ideas about how to construct the "perfect" keeper league. I'd love to hear some feedback about what you've seen or heard of that might work better than any of these—specifically if they're better than the final rule set, because that's what I'm leaning towards at the moment.


Mike is located in Cambridge, MA, working in the search engine marketing field, and waiting for fantasy baseball to get as big as poker so he can "go pro". Feedback on all pieces is welcome and appreciated!


Comments

Mike Ketchen said...

Hey Mike,

I play in a keeper league with a pretty sweet set up and we use CBS software. It is a deep league (14T, 2 7t divisions) that runs as follows. In year one we had an auction with a starting salary of $300.
The scoring cats were BA,HR,R,SB,BI and W, WHIP, K,ERA,S&Hlds;combined (we emailed cbs and they were able to make them combined for us)
We field 9 hitters and 5Sp and 4Rp.

Now what makes the league great is the keeper concept. Rather then keep a set number of players. You can keep up to $150 in salary. Every player can be kept for a maximum of 5 seasons. However after yr 2/3 you have to decide to either

A) Increase the player to a 5yr deal which in turn bumps his salary by $5 for the remainder of the deal.
B)Put him on 3/3 deal which keeps his salary the same for the upcoming season, but he becomes a FA after the yr.
C) Waive the player in yr 2/3 and get hit for half his salary off you $150 cap for that season.

This makes looking for value incredibly important and adds another element of skill to it all. It also rewards more owners for finding cheap talent and great budget deals where as in a traditonal keeper league you have to throw back some of your great finds to owners who didnt have the foresight you did.

If you want an exact copy of the rules feel free to shoot me an email and good luck.

Posted 02/05  at  10:31 AM
Max Thand said...

I have played in an auction keeper league for many years, and I believe out keeper system does not violate either of your two rules.  Our system works like this…
1.  Any player whom you draft for $10 or less, and keep on your roster for the whole season, is eligible to be kept next year at the same price.
2.  You can only keep a player for one year after you original draft him.
3.  you can keep a maximum of 3 players in any year.

We have found that this system allows managers to reap the benefits of drafting under the radar players, yet the rewards are not too high to deter managers who have no keepers from participating.

I think you left out one rule though.  I think any keeper system should not overly diminish the importance of the draft.  The draft is the single best day of the fantasy season.  If most of the top players are already kept, the importance and excitement of the draft day is impaired.  Our system ensures that most of the top players are avail to everyone.

Posted 02/05  at  10:34 AM
Ryan said...

I’m a member of a long term keeper league and I think our rules work out very well. Our categories are non-standard but the rules should apply well to all leagues. When use an auction, $260 budget, min $1 per player. When you draft a player, you are signing them to a 2 year contract, meaning you can keep them this year and next year for the same price. You can also drop them between years at will. After the expiration of that contract, you can either sign them to a third “option” year at the same price, after which the player will have to go back into the auction pool, or you can sign him to a “long term” contract for his previous contract’s price plus $5 for each year you want to sign him. So, a formerly $2 player signed for 3 years would cost $17 for each of those years. However, unlike the draft contract, a long term contract is fixed, meaning you have to keep him on your roster for all of those years regardless of whether he goes into the tank or explodes.

We also have a supplemental draft to get our benches, with the first round picks getting $8 contracts, the second $6, third $4, and the rest $2 until you fill up your bench. After the first day of the season, there is no in-season salary cap, meaning you can trade for all the high priced talent you want. You just won’t be able to afford to keep them in future years.

I think this keeps in line with the two magic rules of keeper leagues. First, managers are rewarded for finding bargains on draft day, because they have rights to those players for at least three years, and perhaps longer. Second, those at the bottom of the league have an incentive to keep competing, because guess what happens near the trade deadline? Those at the bottom of the standings trade their good players (because everyone has some good players due to the nature of an auction) to teams at the top for quality contracts.

I’ve only been in this league for one year, but it’s the best set of keeper rules I’ve ever seen.

Posted 02/05  at  10:48 AM
Jeff said...

Our system works well. $260 budget. You can keep up to $100 worth of players, and you lose that money at the auction.

A player can be kept his second year for the same salary, though anyone below $5 is bumped up to $5.

In third year, you can either sign the player for one more year at salary +$5, or 3 more years with a $5 bump each year. If you go long term, you can’t cut the player without a penalty—namely, you lose half of his current salary at the next auction.

Posted 02/05  at  11:21 AM
Adam said...

I am in a standard keeper league that uses an idea similar to your “average of auction guide” idea.  In our first year of owning a player, he can be kept at a round equal to where he was picked the year before.  In subsequent years, he can be kept at the round equal to the average of where he was kept the year before and the current round that he is being taken in standard drafts.

If Ryan Braun was taken in the 15th round in 2007, he can be kept in the 15th round in 2008.  If, on average, he goes in the 3rd round in 2009, then he can be kept in the (15+3)/2 = 9th round in 2009.  If in 2010 he is taken on average in the 1st round, he can be kept in the (9+1)/2 = 5th round.  This way, you still get value for your smart pick in 2008 (Rule No. 1), but it’s marginal advantage is decreased the longer that you keep him (Rule No. 2).

Posted 02/05  at  11:26 AM
Jon said...

I don’t see what’s wrong with “normal” rules.  If I have a great keeper list, why shouldn’t I be able to keep my players.

Believe me, if you have a good league with competitive owners, the strength of one team’s keeper list is NOT enough to deter other teams from competing.

Plus, it is extremely rare that one team is that strong (I can only think of one case, in my 12 years in my current league, and that team finished in 3rd place!  You never know what will happen.)  Usually there will be at least 3-5 “strong” teams going into a season - typically the players who dumped the previous year and picked up some good keepers.

What’s wrong with this?  The teams that went for it the previous year got to have a chance to win.  The teams that dumped have a better chance this year, but again, anything can happen.

Keeper leagues typically go on a 2-year cycle.  If I trade all my keepers away to someone who is dumping this year in my quest for the title, I know that my chances next year aren’t that great.  But when you have long-term owners, that makes it fun.

Posted 02/05  at  11:33 AM
Xeifrank said...

I invented the keeper system for slotting keepers into the position in the draft that they were originally drafted in.  We did this because we wanted to use Yahoo fantasy baseball and they didn’t have an option at that time for keeper leagues and we were located all over the US and couldn’t conveniently get together at one time online to do an auction draft.  In our keeper system that is now in it’s 5th year, if you draft a player in the 4th round, if you keep him the next year he gets slotted as your 4th round pick.  3rd round if you keep him for two years, and 2nd round if you keep him for three years.  Three years is the max length you can keep a player.  Players draft in the 1st round can only be kept for one additional year, players drafted in the 2nd round can only be kept for two additional years.  We have a collision formula to take care of the cases that two or more players slot to the same round.  Players picked up as free agents during the year, get slotted as 17th round picks in our 27 round draft.  If you drop a long-term keeper during the season you are penalized and lose a draft pick (we have a formula for this too).  That forfeited draft pick is moved to a supplemental round at the end of the draft.  We allow the trading of draft picks and you can keep a max of 8 players.  Where we don’t have a rule, we use Yahoo default rules.  It’s run pretty smooth so far.
vr, Xei

Posted 02/05  at  12:11 PM
mymrbig said...

I’m in 2 keeper leagues.

In the auction league, you can keep up to 5 players a year and everyone’s price increases $5 per year.  This does violate rule #2 to some degree (I got Prince Fielder and Tim Lincecum for $1 in a few years do to some quirks in our league rules).  But the league is fairly competitive and everyone knows how beneficial it is to score cheap players (which the rule quirk allows to happen quite a bit).

In the draft league, each player is assigned a point value based on the round he is drafted (1st round = 6 points, 2nd = 5 pts, 3rd/4th = 4 pts, etc.).  A manager can keep up to 6 players who total 10 points.  The kept players count as that managers draft pick for that round.  Every year a player is kept, he costs 1 more point to keep.  There is some rule #2 violation for this league too.

Posted 02/05  at  12:52 PM
Millsy said...

I will have to warn you that keeper leagues with long-term contracts are much more complicated than at first glance.

I am currently in a keeper league, the deepest and most complicated of any I’ve heard of (minor league drafts, auction, $300 cap, with 30 man rosters, 8 by 8 Head to Head 2 week Roto matchups, 160 ‘game’ seasons, and 20 teams…yes…20 teams, caps and floors on pitching and games,...e also have compensation picks, tradeable debt, and half-life contract value if contracts are terminated…delving into arbitration).

It’s the 4th year now and we’re still pounding out rules.  Every year someone comes up with something new (it’s a lot of very smart young guys, future JD’s, MD’s, PhD’s, top journalism school grads, NSA employees, etc.).  We are recently in an argument about debt trading and transforming contract obligations into more liquid assets for incremental trading.  (I’ll give you a minor league draft pick to take $2 debt).  Trading contract obligations has been a well known part of the league for the past year and a half.  However, a recent idea by myself and another owner, has people in fits.

Certain owners are in different situations.  Like a real league, some are rebuilding, others are ready to win this year (me), and some are in the middle.  Many are willing to take a dollar or two to improve next year, whereas my strategy has been to trade for minor leaguers that people undervalue (I’m decent at this…Carlos Quentin, Adrian Gonzalez, Troy Tulowitzki, Taylor Teagarden, Kellen Kulbacki, Nick Adenhart have all gotten me big returns at $1 or minor leagues…they are all low draft picks in the draft or traded for before).

Unfortunately, myself and a colleague devised a plan to liquidate the contract of Jake Peavy ($31) because the bottom is falling out of top tier pitcher contracts based on not having a start/IP limit.  People just load up on $1 starters and take 5 of the 8 categories, and buy all hitting.  I made the trade for Peavy with the expectation that this rule would be changed, as it was taken advantage of last season (just as no minimum IP had been taken advantage of before and was changed).

Keep an eye out for anything.  You’ll find things you never even think of until you’re in the midst of a sh*tstorm.

Posted 02/05  at  01:19 PM
Millsy said...

Our structure is as follows (remember that the Delmon Young example was constructed a few years ago, so the word ‘foolish’ is a little harsh):

Salaries

A player who has been under contract at the same salary during the season and whose service has been uninterrupted (that is, he has not been waived or released, although he may have been traded) must, prior to the announcing of keepers in the following season, be released; signed at the same salary for his option year; or signed to a guaranteed long-term contract.
If released, the player returns to the free agent pool and becomes available to the highest bidder at the next season’s auction. If signed at the same salary for an option year, the player must be released back into the free agent pool at the end of that season. If signed to a guaranteed long-term contract, the player’s salary in each year covered by the new contract (which commences with the original auction value) shall be the sum of his current salary plus $3 for each additional year beyond the year that player was acquired in the auction. SEE EXAMPLES.
NOTE: This rule is to prevent blue-chippers, low-priced rookies who blossom into superstars, and undervalued players from being tied up for the duration of their careers by the teams who originally drafted them. It guarantees periodic transfusions of top-flight talent for Auction Draft Day and provides rebuilding teams something to rebuild with. And it makes for some interesting decisions at keeper time.
EXAMPLE

You draft Delmon Young in the Minor League Draft. He costs $1. Signing Young to an option year contract would be foolish because you would only retain his services for 1 year at $1. You want to sign him to a guaranteed long-term contract. You decide to sign him through 2010. Young’s salary zooms to $13 per year ($1 (2006) + $3 (2007) + $3 (2008) + $3 (2009) + $3 (2010)), but he’s yours through the 2010 season. If he continues to mature as a ballplayer, you’ve got a bargain.

You draft Roger Clemens in the Auction Draft. He costs $25. You want to sign him to an option year contract since he may retire soon. So you retain his services for another year at $25.

NOTE: Once a player’s contract runs out, either option year or long-term, that player becomes a free agent.
The cumulative salaries of players protected prior to Auction Draft Day are deducted from a team’s $300 expenditure limit, and the balance is available for acquisition of the remaining players needed to complete the team’s 25-man roster.

NOTE: The following only applies to players that are signed to long-term contracts AND have more than one year left on their contract. In other words, if after the auction, a player is in the last year of his contract and will become a free agent after the season, he may be released at no cost to the owner.

Penalties: (1) If you sign a player to a long-term contract and you release him, then you are deducted 50% of his contract in the first year, while reducing the penalties by another 50% each year until the contract is up; so in the example it would go from 13—-> 7——> 4 and so on. If after the deduction, the price results in a decimal, you round up. So for a $25 contract, it would cost an owner $12.5 = $13. This means that $13 would be deducted from your initial $300 before each preceding auction that player had been signed through. (2) If a player that is signed to a long-term contract is traded then the team that is trading the player AWAY is credited with a 25% deduction of his contract unless otherwise stated in the trade. In other words, a team may trade a player away, along with his contract penalty. The team that receives the player picks up 75% of his remaining contract. The team that is trading the player away MAY NOT take on more than 25% of the player’s remaining contract.

NOTE: The team that receives the player MAY NOT sign that player to another contract. Once the contract runs out, then that player is released back into the free agent pool.
NOTE: In terms of retirement or career ending injury, I feel an owner needs to take retirement into account when signing a player to a long-term contract, but in such a circumstance I think a reduction from the initial 50% penalty to a 10% penalty for each year should suffice.

EXAMPLE

Following from the Delmon Young example earlier, if you sign Young through 2010 with his new salary of $13, and after an unfortunate bat throwing incident he is thrown out of baseball, you want to release him. If you release him during the 2006 season, then you would be charged $13 * 50% = $6.5 and since we round up, it would cost you $7 for the first year; $13 * 25% = $3.25 or $4 for the second; and so on. Therefore, you would begin each of those years (2007-2010) with a cap penalty.

If Delmon Young is traded, then the team that is trading away Delmon Young is credited with $13 * 25% = $3.25, and since we round up, it would cost you $4 for the first year; and so on as described. The team receiving Young now takes on 75% of his remaining contract which is now $9 for the first year; and so on. Remember, teams may also deal away the 25% contract penalty.
Cap penalty acquired through both the release of a player under contract or through the trade of a player under contract may be traded.

Keepers

Each team is afforded 3 rookie/prospect slots which they may use or trade to retain players that are eligible as prospects. Prospect eligibility is determined by the following:

1) Prospect was acquired via the Minor League Drafts or Trades and was not originally acquired via the auction or free agency.
2) Prospect has never been moved out of your Minors, in other words, he hasn’t been on the bench or in the lineup at any point.

Each team is afforded a maximum of 6 players in which they can retain, sign to an option year contract or to a guaranteed long-term contract, from their major league roster. A team may choose to retain additional minor leagues instead of major leaguers but must sign them to a contract. There is no minimum on the amount of players a team may retain allowing for teams to start from a clean slate.

If you sign 6 players to long-term contracts you must keep them as your 6 keepers until their contracts expire, or release one if you choose to keep another player, resulting in a salary cap penalty. Therefore, it is advised to not sign all of your keepers to long-term contracts.

Protected players will need to be declared by a designated date from the Commissioner. Email your team’s list either to the commissioner or post in the designated area of the Auction Board so each team knows who is available for the draft. The commissioner should promptly notify all teams in the League of each team’s protected roster, including player salaries, contract status, and amount available to spend in the Auction.

Posted 02/05  at  01:34 PM
cephyn said...

I am in a draft league. We must keep 4 players - no more, no less. We also have a rule that the sum of “kept years” per player shall not exceed 12. Most teams churn about 2 players per year anyway, so it’s not a huge problem. But it gets guys back into the draft from time to time.

Posted 02/05  at  01:39 PM
Doug French said...

We have a keeper league operating through an auction format.

Each player has a dollar value that he was drafted at (MLB undrafted players come in at $10 default) and a “year” assigned. If it is the player’s “first year” he can be kept; second year players cannot be kept…so everyone goes through the draft at least every other year.

Owners can only keep up to 10 first year players and their value comes off the $260 you start with in the auction. All unkept players go back in to the undrafted player pool if they are not drafted.

Posted 02/05  at  02:07 PM
rob said...

I am in a 14 team, 6 keeper league.  Each team ended the season with 28-30 players (2 DL slots).  Based on Yahoo’s initial season rankings, each team selects one player of their top five ranked, one player who is ranked 6-10, etc.  In this setup, lots of high end talent hits the draft table, but each team has a decent foundation to build on.

Posted 02/05  at  02:10 PM
Terminator said...

My keeper league uses the same categories and $260 budget. We draft 23 guys using an auction and then snake draft 7 additional guys (who all cost $0). We’re allowed to keep up to 4 players who were drafted plus at their original prices + $1,4,7,10 (respectively).

Players picked up off waivers during the season aren’t eligible to be kept at all and go back into the draft pool along with all non-kept players. Players who are drafted and then dropped during the season aren’t eligible to be kept at any price. Players can be on a roster for a total of 3 years without having to go back into the draft pool (original season + being kept twice).

The total cost of your keepers counts against the next auction budget. Trading a player doesn’t affect his keeper status.

I’ll add that I don’t like the price guide rule. First of all, my league argues so much that we’d never be able to agree on a single guide or two. But regardless, many of the price guides are prepared in December and January, well ahead of the drafting season, when many free agents aren’t even signed yet (like Manny!). Yes, Pujols and A-Rod will be about what they usually are, but a lot of the mid-tier players or prospects will be greatly overvalued or undervalued.

The guides are just guides. You can discount them or take them as the written word of God, but either way, the only true value of a player is what he’ll fetch in a the market place, which during an auction is dynamic.

For example, if there’s a run on closers, then the price goes up. It’s happening in real time, which static months-old guides can’t evaluate.

Posted 02/05  at  02:57 PM
Matt said...

This is the article (and more so, the comments) I’ve always hoped to see on here.  Great to see some other ideas of what people are doing with keeper leagues and what works or doesn’t work.

Our keeper league is 10-Team Mixed (8x7) with 34-man rosters and a $500 salary cap.  All the players were initially auctioned, but from the 2nd year forward, we have both an auction (to sign “free agents”) and a draft to fill out the rest of the rosters.

Each team signed 10 players (a diverse mix of veteran/prospect, expensive/cheap from team to team) to multi-year contracts within the following guidelines: 4-yr (1-3 players), 3-yr (2-5 players), and 2-yr (3-6 players). We also had positional requirements the 1st year only.  The player’s salary increases $5 in each year of the contract and you must pay the entire contract even if you drop a player. Contracts can be renewed up to the same # of years as the previous contract, and there is a $5 fee for this. Each team also signed 10 players to 1-yr Free Agent contracts (basically the 10 best players on each team not signed to a multi-year contract).  Those 100 players are who we auction the following year, with the original team being able to keep the player by paying $5 more than the winning bid, if the so desire. The free agents are “unrestricted” if signed to a 2nd 1-yr contract are would simply go to the winning bidder the following year.  Depending on how each owner structures his contracts, each team has more or less money to spend on free agents the following year.

The other 14 players on each team are automatically entered into the following year’s draft.  The draft is same-order every round with the order being 8,9,10,4,5,6,7,3,2,1 as an incentive for teams to continue to stay involved all year (the 8,9,10 team must also pay a higher entry fee the following year, 4-7 pay the regular entry and 1-3 pay a reduced entry).  1st round draft picks are considered to have a $10 salary, 2nd round $9, etc… Any players picked up between April 15th-August 15th are eligible to keep the following year and must be signed to some sort of a contract beginning at $6. Player picked up between the draft and 4/15 must be put into the draft pool the next year, and same thing at the end of the season, players may still be picked up, but cannot be kept.

Each season, teams must replenish their multi-year and 1-yr free agent pools back to 10 players each within the guidelines established, so it is a continuous cycle that if you took a snapshot at the beginning of each season, each team would have a mix of 4-yr, 3-yr, 2-yr, 1-yr FA contracts and 14 players for the following year’s draft.

The 1st place team loses $50 from his cap space the following season, and the 2nd place teams loses $25. Owners can also make trades involving cap space for the following season (within certain restrictions).  We also have drafted 10-man Reserve Rosters which initially included players with no MLB experience, but which now can be used for any player and a player can be optioned 3 times before having to clear waivers first.  Players brought up from the Reserve Roster also would be $6 to start their contracts the following season.

This league is still new and I’m sure I will be tweaking things for another season or two (and hopefully others in the league will have some ideas of their own as to potential new ways to “negotiate contracts”), but it certainly offers the owners various strategies and different options to explore, and an owner will have to be very, very good to compete for the championship year after year. It will be interesting to see how different strategies evolve as the league develops and if/how free agent salaries stabilize and how this will affect the “market” from year to year.

Posted 02/05  at  03:20 PM
Mike Lerra said...

This is tremendous, I’m constantly impressed by the folks that stop by to read our articles and throw some feedback on them as well.

I like the idea for Keeper Rule #3 - the auction or draft should have enough players in it each year to keep it an exciting and enjoyable event that players look forward to.  So I think a cap is definitely necessary.  I like the idea of capping the dollars one could keep (versus a flat number of players), though I’d limit it to a lower number like $100 out of a $260 team budget (or less!).  Most people will be keeping bargain guys, not the $43 player they happened to get for $41.  So I think a lower salary lid for keeping purposes would help maintain rule #3 and keep some good talent in the auction/draft.

It seems like a lot of you guys take a contract approach to keeper leagues, which I find fascinating.  I’d imagine it serves to help mimic true baseball management, as well as keep people active and involved.  Surely if I had Longoria and Lincecum locked up for 4 more years, there’s no way I could leave a league like that!

I also like the idea of setting the draft order like 8,9,10,4,5,6,7,3,2,1.  It definitely incents the people at the bottom of the league to stay in it until the end.  My solution to this potential issue was simply to have part of the entry fee go towards a weekly prize for the best team performance.  Even the last place team can luck into that, provided they pay attention and don’t miss starting their pitchers, etc.

I also like the idea of keeping one player from each range of draft rounds (1-5, 6-10, etc), though that can sort of bring some unintended consequences.  I wouldn’t want to “take chances” on injury risks or potential breakouts with too many picks in a row.  In other words, if I picked a few promising rookies with my 12th, 13th, and 14th picks, I should strongly prefer to pick a solid, known quantity with my 15th round pick.

Lastly, I like the idea of keeping 4 players, with the added price being tacked onto them ($1,4,7,10).  There’s definitely a bit of regression there, in that you clearly can’t keep all of your ridiculous deals forever.  But, if you really like a player, you could keep designating him your +$1 keeper each year, to ensure he stays on your team.  Tons of strategy potential here, I like this a lot.

Posted 02/05  at  04:40 PM
Al Gellin said...

I’m in a 8 team AL draft keeper league and we have a pretty simple concept. You can keep anywhere from 0 to 8 players. Teams draft in reverse order from last year’s finish. Basically, the team that saves the least number of players gets the first pick in the draft. With free agents coming over to the AL and only 8 teams in the league, there’s usually several good players available…if you choose to follow that strategy. Typically, several teams save the maximum number of players, but through the years there hasn’t been any clear advantage with that strategy. Overall, the concept has proven to be fair and you don’t have to worry about where to slot players based on where they were originally drafted. Here is a link to what we call the “variable draft grid,” which I think is fairly self-explanatory: http://www.mdartworks.com/baseball/gsrbbl/Draft/2009DraftGrid.htm

Posted 02/05  at  04:44 PM
Dan said...

I tried to read through all of this for my answer, but ran out of time.  I’m in a keeper league and we use espn for it.  The problem is that they do not keep the entire minor league pool of players in their database - so we’re forced to use google docs to track this.  This has its obvious drawbacks - but every time we tried a new site, it was not nearly as slick as what espn has.  Any suggestions for a fantasy site with a stong UI and a full MiLB database? 
Many thanks for the help.

Posted 02/05  at  07:11 PM
Michael Lerra said...

Dan, I’ve only used Yahoo and it’s not been that good about it.  Often with guys like Cole Hamels and Johnny Cueto, they added them to the player pool after their first start, so everyone knew about them and it was simply a matter of who had the best waiver priority.  You might be stuck using Google Docs.

Tangotiger had a suggestion that I make a follow-up article summarizing all of the ideas in here.  I think that’s a great idea, so please keep them coming.  I’ll continue to check back for new comments, so please continue to post your current league settings, or some ideas you’re just kicking around.

Posted 02/05  at  11:27 PM
KY said...

We’ve had extremely good luck with a freeze system where you may freeze a player for the previous price, but for only one year.  If you find Albert Pujols for 4 buck you reap those rewards the next year.  But the year after that, he’s back in the pool.  This is combined with a tier where the best and worst teams may only freeze at most 4 players, the 3rd and 4th and the slightly less worse 5 and everyone in the middle 6 players.  Between these two rules you get a nice balance of reward but no dynasties.  It also insures no more than 1 year between open drafting of all players so you get a shot at your favorite players.

If you need another article idea, we have had yeard of debates over firesales.  2/3 of the league does nto want them but 1/3 does adamantly.  We have made it a rule that no player traded may be frozen.  Basically, if players can be traded for freezes, and many teams are out of it by july, they should logically sell whatever they can for freezes as their players no longer have value to them this season.  The tiers above are intended to also provide incentive to not tank.  The wore you finish the less freezes you get as incentive.

Posted 02/05  at  11:40 PM
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