The Hardball Times Fantasy

Keeper League Roundup

by Michael Lerra
February 19, 2009

In my last piece on designing the perfect keeper league, I introduced two rules for designing an ideal keeper league. After reading some comments, I've decided that there was one thing I missed. So without further ado, I present the updated Keeper League Rules. An ideal keeper league should:

  1. Allow managers to get an advantage if they select players who outperform the consensus expectations
  2. Ensure such an advantage is small enough that it isn't a deterrent to keeping other managers interested in competing in the future
  3. Leave enough interesting, quality players in the draft/auction such that it's still an exciting and important event for each season


I also wanted to summarize the five keeper options I presented in my first article, along with all of the great reader ideas and suggestions in the comments. Going with the theme of the first two rules above, I thought it would be best to present these formats as a spectrum. The first league formats below are those which I'd deem conservative keeper rules. Leagues with these rules will allow for the most competitive leagues year after year, and the risks and rewards are both low. One good auction or draft won't set you up for years of dominance, but it also ensures you won't suffer years of wasted entry fees due to a few poor choices. Towards the end of the list are the formats I feel are most liberal. The reward for making good choices is very high, so managers are more likely to take some risks. Picking up a few prospects that pan out can give you a tremendous advantage for years to come; but at the same time, your opponents can just as easily put you on the receiving end of a Royals-esque decade with some wise choices of their own.

Of course, my ordering of these formats is simply my own subjective opinion; none of us have tried them all (if you have, please put the mouse down, back away from the monitor, and go spend some time with your family and friends). I hope it serves as a rough guide for those commissioners looking to start up a league; move down the list with your prospective managers, and find the point at which you're satisfied with the amount of risk and reward that a particular option provides. I also want to throw out a proactive apology to those whose formats I simplified here. There's nearly limitless combinations of the rules below, so I wanted to try to break them down as simply as possible so that they could be used as building blocks for those who want a more complex league.

Without further ado, the league settings:



And that's it. Best of luck in selecting one (or more) of these if you're starting a league fresh. I'd say my favorite three are the {$1, $4, $7, ...} rule, the average draft rule, and the price guide rule, probably in that order. I think they have a great balance of allowing risk to turn into reward, plus they let players keep sentimental favorites for an extended time without too much of a penalty. We're all looking to win, but being able to keep hometown players or favorites just gives everyone a little more joy when they watch their team on TV or thumb through box scores each day.

Mike is located in Cambridge, MA, working in the search engine marketing field, and waiting for fantasy baseball to get as big as poker so he can "go pro". Feedback on all pieces is welcome and appreciated!

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