Archive for the 'Technology' Category

MLB’s new data system has a wealth of benefits.

What’s with all the stuff scattered around the batter waiting for his turn to bat?

A visit to the Atlantic League is a little different than planned.

Will two balls hit with the same launch angle and exit velocity travel the same distance? Not likely, not likely at all.

In Part 3 of this series on the coding language Rust, we learn how to capture Gameday metadata.

The second part of this series on the coding language Rust.

Getting into the nitty gritty of baseball action via a new(er) programming language.

A seemingly small adjustment has paid big dividends for the Braves’ new closer.

Much has been made of baseball’s generational popularity problem. Baseball-focused content creators are trying to change that.

It’s more than just dirt.